1. Interclub match schedules may be obtained from the website approximately four days (one weekend) prior to the first date of play.
2. Matches will be played on the following days and times and all players should arrive at or before the START time:
10 and under — Mondays at 1 p.m. (one and one half hours)
12 and under — Tuesdays at 1 p.m. (two hours or until completion if court time allows)
13 and over — Thursdays at 1 p.m. (two hours or until completion if court time allows)
3. If a club needs to reschedule a match, the change must be confirmed by both teams at least 24 hours in advance with the club pro/representative, and scheduled within a week of match original date.
4. In order to determine weekly team lineups, each club should have an active ladder in each age/ gender group with regular challenge matches. Ladder set-up, maintenance/movement, and execution of challenge matches are expected for each age/gender team within each club/ organization. The rules by which these ladders are managed will be determined individually by each club/organization’s pro. They are also responsible to communicate these logistics to their respective parents and players on those teams.
5. Use as many players as you have available each week rather than repeating players in singles and doubles and leaving kids at home.
6. If you have two teams entered in the same age/gender division, the first eight available (#1 – #8) become your Aces team and the second eight available (#9 – #16) become your Ads team.
7. If you do not have eight players each week, see the Rules and Information Manual – Match Administration for how to match up opponents for the number you do bring. See # 9 below.
8. If you do not have the minimum four players needed each week, see League Rules/Team Participation for how to substitute players from younger age divisions.
9. Positions on teams will be determined by club ladder ranking. A weekly match will consist of 4 singles and 2 doubles matches. The top 4 available players will play singles. The next 4 players on the ladder will play doubles if 8 players are available. Otherwise, singles players may play both as needed. The following table reflects how to position players on courts:
||#1 - #4
||#1 and #4
||#2 and #3
||#1 - #4
||#2 and #3
||#4 and #5
||#1 - #4
||#3 and #4
||#5 and #6
||#1 - #4
||#4 and #5
||#6 and #7
||#1 - #4
||#5 and #6
||#7 and #8
10. If a club has two matches scheduled concurrently at a single location, the club must have access to six courts for two hours. The matches shall be run as follows: Singles #1—#4 for Match A and Doubles #1—#2 for Match B shall be started at 1:00 p.m. At the end of one hour, Doubles #1—#2 for Match A and Singles #1—#4 for Match B shall be started.
11. If a club does not field a team with a minimum of 4 players, it must default the 4th singles match and the 2nd doubles match (i.e., less than 4 players will result in at least 2 defaults). To declare a win by default in any numbered position, a club must have a player available to play in that position and the opposing club must have no opponent. A win by default is scored as a 3-0 or 4-0 victory, not to exceed 24-0 per team.
12. 10&Under Matches– this age group will play 2 out of 3 sets first to 4 games with no ad scoring. Play a 12 point (first to 7/win by 2) tiebreaker in place of a 3rd set when sets are split. Orange balls provided by the host club. Time will be called at 45 minutes if the participants are also playing doubles. If not, the match will continue for 60 minutes or until complete, whichever is first. Total match time for singles and doubles is 1 1/2 hours. There will be no tiebreakers. If the score is tied at the end of 45 minutes, one more game should be played to break the tie. Scores will be recorded as total number of games won for each club.
13. 12&U or 13&Over Player Playing in One Match—Singles or Doubles: A 10-minute warm -up time is allowed. A player participating in one match will play an 8-game pro set with ad scoring. A 12-point tiebreaker is played if the score reaches 8-8. (See tiebreaker rules below— #21). If the host club has no time restrictions for courts, then the match should be played to completion. If a time limit needs to be enforced, a one hour time limit should be observed. The pro/club rep should give the players a 10 minute warning. At one hour, the players should finish the game they are on. If the score is tied, one more game is played and the 1 game advantage is considered a win. In a doubles match, if 1 or more players have already played but at least one has not, the group will decide whether a 10-minute warm-up is to be taken or not.
14. 12&U or 13&Over Player Participating in Both Singles and Doubles Matches: A player participating in both singles and doubles will, for both, play an 8-game pro set with ad scoring not to exceed 1 hour each (a 10-minute warm-up is included in the first match only). No tie- breaker will be played. The pro/club rep should give the players a 10 minute warning. At one hour, the players should finish the game they are in. If the score is tied at the end of 1 hour, one more game should be played to break the tie.
15. Injury/Voluntary Retirement: If a match in progress must be stopped due to injury or be- cause of a voluntary request by a player, the score should be recorded as is for injured or requesting player and extended to 6/8 games for the winning or non-requesting player. (6 game pro set for 10&Unders, 8-game pro set for 12&Unders and 13&Overs).
16. Weather: If a match in progress must be stopped due to environmental causes, the score should be turned in as it stands. Team coordinators or pros may try to reschedule the match in order to complete it. If the match is completed within the KCJTL season using the same players, the score should be updated online. If different players are used, the match should be restarted. The team totals will be adjusted by the Executive Director. Rain/Thunderstorms/Tornado Watches or Warnings: when courts are unsafe to play on, a representative from the home team should contact the visiting team advising them that the match has been cancelled. The team coordinator/Pro from each club should select an agreed upon date, time and location to reschedule. Inclement Weather/Excessive Heat: the Pro from the home team should determine the best plan of action based on the current location and circumstances and communicate that to the visiting team before the play begins. This could include any of the following options: Cancelling the match and rescheduling/reducing the number of games played/no ad scoring/mandatory water & rest breaks every 15 minutes. It is suggested, when there are excessive temperatures to have plenty of drinks, refreshments and cold towels available.
17. Arrival Delays and Penalties: When a match is scheduled, all players from each team must come at the start time on that day. If a team is delayed during their travel to the match, they should call their opponent’s club as soon as possible. No late penalties will be given for the first 15 minutes. For every 5 minutes after that, a 1 game penalty will be given. After 30 minutes, a default will be awarded. If there is no call from the visiting team by 1:20 p.m., the match should be declared a default. Matches should begin when the visiting team arrives, and singles matches should conclude at 2 p.m. Doubles matches are then played. If singles matches are not completed, a one-game advantage is considered a win. Visiting teams should make every effort to arrive to matches on time.
18. Scoring Discrepancies: Since KCJTL players are at the beginner level, discrepancies on scoring and rulings will happen. If a disagreement occurs, all points played in good faith stand. (In other words, if a point is finished and then a player determines that the score was incorrect, the point stands. It is not replayed.) If players lose track of the score, they should return to the place where they both agree. If they agree on all points in a game, except one, they should replay only that point and then continue with completion of the game.
19. Score Entry: The home team is responsible for keeping the official score sheet. A team coordinator or club pro from each club must sign the form at the completion of the match, signifying their agreement that the score sheet is correct. The home team is responsible to see that the scores are entered within 24 hours on the website. Visiting team has 48 hours to verify the scores/make changes/dispute or computer will finalize scores as input. It is also very important to give a copy of the score sheet to the club pro.
20. Match Winner: A club’s final score for the match consists of a winning percentage determined by the total number of games won divided by the total number of games played.
21. Tiebreakers: For 12&Under and 13&Over if the game score reaches 8-8 or for 10&Under if the sets are split, the 12-point tie-breaker should be used to determine the winner as follows:
The first player to reach 7 points with a margin of 2 points wins the set. A player must win by 2 points. The final set score is tallied as 9-8.
How to play tie-breaker points:
Player A (the first server of the set) serves 1 point from the right court.
Player B serves points 2 and 3 from the left then right courts.
Player A serves points 4 and 5 from the left then right courts.
Player B serves point 6 from the left court.
Players change sides.
Player B serves point 7 from the right court.
Player A serves points 8 and 9 from the left then right courts.
Player B serves points 10 and 11 from the left then right courts
Player A serves point 12 from the left court.
If no player has a 2-point margin, play continues until a 2-point margin is reached. Players change sides after every 6 points.